|British blinds after their first move -|
ignore the figures, they're just
undeployed blinds as yet!
|The table - British enter on|
the North edge.
© Too Fat Lardies 2011
Nothing much happened until the two blue blinds (a tank troop and platoon 2) got within sight of the easternmost village, at which point a German section opened fire from one of the buildings. And something entirely realistic happened - the British section took about 6 shock, got pinned and stayed right where they were. Closely followed by my tank troop coming off blinds and having a pretty good go at pounding the building into rubble with HE - obviously in a scenario like this, the tanks are HE-and-MGs-on-tracks.
By then, Pete's FOO had made contact - I love the system IABSM uses for this. Once he asks for support, the "Support" card goes into the activation deck. Next time it turns up, he can roll to see if the fire arrives. Of course, there's friction here, since there's no guarantee the card will show up before the "Tea Break" card, simulating the battery being busy, lines being down, etc.
Several British units scatter from
unhealthy quantities of incoming
Man, do they hurt.
Another entirely convincing result, too - the three British sections caught in it (plus two blinds) copped several shock, and pinned results (oh, and the mortar and crew were wiped out). I was very very glad that the card for that platoon came up before the Support card next turn, as all three surviving sections hightailed it for any available cover.
We managed a couple more turns after that, in which I pretty conclusively established that the woods were empty, but it was getting on for 11pm, so we called it a night.
Reaction? Love the system as much as I thought I would, and will be introducing it to the club ASAP. Huge thanks to Gav for hosting and umpiring.